I'm working on a MMO game project. I have a question about MMOFPS game architecture. (I have basic network knowladge)
- (MMOFPS) I want to send player position to other players(clients) and other players will render the player. Namely this is the base of the game world. I have read some article about positioning and somebody says "use inputs for movement update" and others says "use position posting". That's the first problem. What is better? input or position based movement posting? What is more suitable for a MMOFPS game? (And how to do it?)
SUMMARY: I need to learn "how real multiplayer games work?" (but basically). In my first project I have used TCP protocol for posting position (not inputs) and I have sent position data 4 times per second. Server delivered them to other clients and other clients handled this data and maked a smooth movement. This is a very basic method to do it but I know that isn't MMO! Can anybody help me about understanding MMO game architecture?