I'm using box2d and I simply hook up 10 points each with a similar length constraint to the adjacent point.
When I move 1 point, the others follow just like a rope/chain. Just like one would expect.
What I would not expect however is that when I fix the leftmost point and then pull the right most, the points distribute themselves very odd. When I simulate it using ascii it is as following:
I would have prefered that one point would 'win' (given the order of point creation or something) and that the rest of the points would never reach the other point (due to their constraints). Or maybe even that the points would distribute themselves in a better fashion.
Does anyone have an explanation on why this is and how this might be solved?