I'm using box2d (the c++ one).
I found a method for an arriving behavior (on http://www.red3d.com/cwr/steer/gdc99/ ), which works well, problem is, the bodies are bumping into each other and it results in an ugly shaking effect.
How do you make sure bodies keep away from each other after I applied the arriving behavior ? Or the other way around ?
I'm wondering if it might be a better idea to completely remove the arriving behavior to implement the separate algorithm.
edit: even setting a low restitution results in shaking