I'm trying to write an anti-aliasing shader in HLSL, but I can't find any way to rasterize at a custom point. (in between pixels on the screen, but not orderly like supersampling)
Is there any way to do this completely in HLSL, or would it require external c++ code?
Currently I am creating a 2nd camera to rasterize my geometry on a screen of 1x1 at this point, and editing it from there, but it feels like this isn't the best way to do this.