Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

This question already has an answer here:

I am aiming to achieve a believable engine sound for a car. The vehicles are simplified versions of their real-world counterparts, with simpler steering behaviors and acceleration, etc.

This seems like a fairly complicated topic to me, which I must not take lightly. So, how would I find/capture sounds of a car's engine, properly segmented in a way they can be used inside a game?

Also, what kind of format do I need the sound files in? How do I separate the sounds in multiple files so they can be used by such an algorithm?

I'm not sure this is even the way to go about it, but my wild guess would be to create an algorithm that would take as input the car's shift, current velocity and other engine parameters and output the correct sound at the correct time. How would you do such a thing?

share|improve this question
6  
1  
I'd highly recommend you poke around back issues of Game Developer Magazine (gdmag.com) and also the GDC Vault -- for example, gdcvault.com/play/1015351/Racing-Games-A-Semi-Formal . There are quite a few presentations and bits of literature floating around about this! –  leander May 5 '13 at 19:21
add comment

marked as duplicate by Patrick Hughes, Anko, Byte56, bobobobo, bummzack May 6 '13 at 8:34

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

1 Answer

Maybe you could record the sound instead of buying a stock sound from a website. You could possibly spend less money that way.

share|improve this answer
    
I am more interested in actual algorithms than the sounds themselves, that would be a bonus. What I really need is some insight on how to play different sounds for different speeds/shifts/etc.. –  Grimshaw May 6 '13 at 3:06
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.