Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm currently looking into level design books. So far I've read two, The How's And Why's of Level Design and the Ultimate Level Design Guide.

While both were useful they did not discuss layout and space sequencing as much as I was looking for. I'm looking for stuff like this:

enter image description here

There are many drawings here too.

I couldn't find books that pertain to this specific subject. Do you happen to know any?

share|improve this question
seems like people are just voting up because pretty pictures. its not a good question – GameDev-er May 6 '13 at 17:08

The word you're looking for is "Pacing" for space sequencing.

I don't think that you're going to find much more than blogs by designers and the occasional post mortem with a design section.

Have you tried looking up syllabuses that include environment and level design to see what their reading list looks like?

However, 100% of the designers I know learned their patterns from tearing apart and studying existing games. When someone asks "how do I become a designer" and all the answers come back "play games" they really mean "play games and dissect everything they do."

To summarize: play a lot of games, find if the designer/company has a development blog.

And check this out: David Perry's Design Challenge

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.