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I'm horrible at 3D modeling but I want to get better. Now the problem is that I have yet to find a good program that's easy to use. I want to be able to find one that's not just easy but also not depreciated (or is close to being depreciated). I also need it to be good at texturing and available for Windows. So I was wondering what are some common ones used? Or what do you use? Any ideas?

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closed as not constructive by michael.bartnett, Byte56, msell, bummzack, Anko May 5 '13 at 11:56

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

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The sorts of questions that ask about what tools to use don't really fit well in this site since the answer to that question can change so rapidly and is almost always purely about opinion. There are plenty of websites that maintain lists of these sorts of things though. Here's one: gamefromscratch.com/page/Graphic-Applications.aspx –  michael.bartnett May 5 '13 at 3:32

1 Answer 1

The industry standards for 3D modeling are tools such as Maya, 3D Studio Max, Softimage, Modo 601, Zbrush(sculpting), and Blender. Blender is free, while all of the others are quite expensive. Blender is not only a modeling, but animating and rendering suite with a programmable framework. It is a very good place to start, and has a great community. If you are a student, Autodesk also provides educational copies of Maya, and 3D Studio Max for non commercial use.

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