I have a simple question really. I am creating water for a game and had two different design approaches:
Make a single plane that expands the entire playspace, which would take 6 vertices but cover a much larger area. The idea being the plane would be at a certain height so the sourrong land if higher should cover it.
Check at regular intervals around the created land, ask if the height of that peice of land is below a certain height if so, draw a small square to cover the area and then check the next interval and the next... The idea being you'd have a lot more vertices but much less area will be drawn.
Any help would be appreciated as to which design approach makes more sense.