I was wondering, I've only seen examples of OpenGL ES 2.0 where people have used one or perhaps two images. I didn't see multiple images of where they each had independent movement.
What if someone needed about 20 independent movable images/objects in their game?
Would that make for one huge shader, or would one make multiple shaders. And if one makes multiple shaders, how would you use them. I could use some pseudo-code or even better some snippets of real code to see how this would be done in a 2D game.
I've only seen examples of static arrays that are rendered to a screen. What's an example of multiple movable objects in ES 2.0?