I have a very simple (and maybe too primitive to post here but I’ll try anyway :P) question about Bullet constraints. What are arguments
const btTransform &frameInA, const btTransform &frameInB, bool useLinearReferenceFrameA of Bullet’s
btGeneric6DofConstraint? Documentation doesn’t say anything about them.
I think (but am not entirely sure) that the first two are Pivot Point Transformations relative to mass-center of two rigid bodies (in their own coordinate systems). And thus they should always point to the same point in world-space. Is that true?
Also, what is Linear Reference Frame?
Thank you in advance for replies and pardon me if this question is already answered and I could find this answer.