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I usually develop apps for Windows 8, not related to games. Now I have a good idea and I want to code it; where should I start? I read on the net that there was support to XNA for Windws Phone 7, then now for Windows Phone 8 there isn't a 2D Api.

Where and what should I start to learn? Is there any book?


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closed as not constructive by Anko, ClassicThunder, Josh Petrie, Le Comte du Merde-fou, Noctrine Apr 23 '13 at 18:56

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

This is a "how do I get started" question, which aren't constructive here. See the faq for more details on the what you should and should not ask here, as well as links to discussion forums, et cetera, where it is appropriate to ask this kind of question. – Josh Petrie Apr 23 '13 at 14:33

Check out DirectX Tool Kit, which includes a number of classes for C++/DirectX that are similar to classes in XNA, including SpriteBatch for 2D drawing. It works on Windows Phone 8.

There is support for Windows Phone 7 phone apps (ie: XNA) to run on Windows Phone 8 - but it's kind of kludgy. Unless you specifically want to support WP7, you should perhaps use the newer technology.

Apparently there's also a version of MonoGame for Windows Phone 8, if you'd like to stick with C#/XNA.

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