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Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.

So the problem is, once ive exported the file out, it doesnt export the animation playing properly, the bones shift one whole height below the actual mesh and pulls whatever deformations it can grab along with it. I dont get why its offsetting in the Y.

I've tested the fbx file in UDK and that works fine. Animation loads up great.

Any help?

Here is a screenshot of how it looks in fbx form on the xna model viewer with the animation running and how its supposed to work. http://i.imgur.com/jHwkkIp.jpg

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