I'm thinking of picking up the book Killer Game Programming by Andrew Davidson, but its pretty old now. I know Java, and I've been messing with jMonkeyEngine for a few days now, but I'm curious to see if people would think I would benefit from starting from the 3D chapters of this book and working my way through them, having ?
How is the source code? Has Java changed to the point where this book is now obsolete? Will I have my hand held through most of it, or is it just concepts?
The chapters at the end of the book that seem to explain how to take all the 3D drawing in a scene graph you learned and then applying it to the creation of a client/server and having multiple avatars move around in this 3D world seems amazing to me, but I fear it may just be book marketing and that there isnt full source code in the book.
If you definitely think I shouldn't get this book, can you post references/tutorials/books to other sources you recommend for 3D game programming? Maybe theres a website that runs through full tutorials on game building with LWJGL or something.
Thanks so much!