I'm working on porting a game from PC to Xbox 360.
When I want to create a level I read a .txt file that I store in my content I read the whole file as a string using this method
Where I'm passing in the full path to that file.
Later on in my code I parse that string to create whatever level I need.
When I try to deploy my game onto the Xbox I usually get an error stating
'System.IO.File' does not contain a definition for 'ReadAllText'
I was wondering if there was a simple way to read the text in a .txt file when I deploy onto the Xbox 360