I have two Actors on my stage in libgdx and and both have a InputListener. I override the touchDown method and it works fine. My Problem is that when I press my Actor Z and a second later Actor Y only Actor Z fires a touchDown event.
How do I solve this problem? Or how did you solve the problem when you have some input actors/sprites on your screen and you wanted that the player can jump and move to the right at the same time?