Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I try to open league of legends models using Blender, but I don't know how to handle .lmesh and .lanim files. These files are located in here:

share|improve this question

closed as off topic by Le Comte du Merde-fou, Trevor Powell, Byte56, John McDonald, msell Apr 18 '13 at 9:01

Questions on Game Development Stack Exchange are expected to relate to game development within the scope defined by the community. Consider editing the question or leaving comments for improvement if you believe the question can be reworded to fit within the scope. Read more about reopening questions here.If this question can be reworded to fit the rules in the help center, please edit the question.

A search turns up an open source 3D renderer called lmesh. Perhaps a starting point. – Anko Apr 12 '13 at 15:59

The LMesh used by lolKing is not the actual format used by League of legends; if you look in the RAF archive in your league of legends installation, the files are using .SKN extension. The SKN format is well-documented by various open-source viewers such as LolBlender. I don't think the existing tools are fully updated for the latest version though, so you might have to do some legwork yourself modifying the import/export scripts. The Maya importer seems to be the only one that is actively updated.

I took a look at the LMESH file to compare it with the corresponding SKN, and there are differences in encoding. For example, strings are lenghth-prefixed instead of fixed-size. I'm not sure you'll find a whole lot of documentation but it seems fairly straightforward enough to reverse-engineer by comparing to the original.

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.