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I am using AndEngine to develop an Android game and I want vibration to be triggered when an enemy hits a player.

How can I implement this into my game?

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closed as off topic by Josh Petrie, bummzack, Byte56, ClassicThunder, aaaaaaaaaaaa Apr 20 '13 at 12:25

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What did you try so far. Where do you run into problems? – Hennes Apr 12 '13 at 9:30
might be better on SO because this is android specific (and it has been asked there a few times already) – ratchet freak Apr 12 '13 at 10:00

Add this permission to your Manifest.xml file

<uses-permission android:name="android.permission.VIBRATE" />

and when there is a collision or something like that (I assume that you're handle the collision detection with AndEngine)

you can add this code :

// this is how you get an instance of Vibrator from current Context
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);

// this is how you set the vibrate time (its in milliseconds, so if you want it
// to vibrate for 1 sec - write 1000
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Thanks for your reply i will try this. – Maan Apr 13 '13 at 5:43

You can find the API documentation for the Vibrator here. To determine if the player is hit by an enemy you should lookup a decent tutorial on how collision is handled in AndEngine and add the vibrator code to the collision handler.

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