Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I understand what other people have done and when creating it myself it just seems to go wrong or the version is different so doesn't work in first place. Any easy code for this?

share|improve this question
    
Please provide more details, the code you have tried e.t.c. Not very helpful at the moment. –  Jkh2 Apr 11 '13 at 22:15
1  
It's easy -- you just have to make that one change to that one bit of code you didn't provide any details about. –  Jimmy Apr 11 '13 at 23:19
add comment

closed as not a real question by Byte56, Josh Petrie, bummzack, Anko, Trevor Powell Apr 12 '13 at 13:39

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.If this question can be reworded to fit the rules in the help center, please edit the question.

2 Answers

We need more details to be able to help you with your code. However, you can look at this tutorial and see if it helps.

Please edit your post with more details!

http://www.toymaker.info/Games/XNA/html/xna_bounding_box.html

share|improve this answer
add comment

I have tried that website ( http://www.toymaker.info/Games/XNA/html/xna_bounding_box.html ) and it the m_transforms[mesh.ParentBone.Index] is giving me an error since m_transforms isnt defined

share|improve this answer
add comment

Not the answer you're looking for? Browse other questions tagged or ask your own question.