I am trying to follow this tutorial to create a brushed metal "start" button. (I am very new to all of this) I want the button to look nice when rendered in a game engine.
For some reason I can not figure out how to get the texture to wrap cleanly without seams. I modeled the "pill" part of the button using mirror and subsurf modifiers. The texture is a free version from cgtextures that is supposedly ready to be tiled. I created the various textures (normal/specular/etc) using CrazyBump as mentioned in the tutorial.
But now I'm stuck! The seems are driving me insane