I'm trying to find a suitable easing equation (or other method) to animate an object so that it 'pulses' (imagine a 'spike' on a music visualiser, or see the image I drew badly below)
'v' is the value I'm using to scale. 't1' and 't2' mark the end of a single pulse.
The game I'm working on is a puzzler, but I'd like to have objects in the background pulse in time with user-selected music.
I'm sure it's just a case of knowing what to search for, but any advice would be appreciated on how best to achieve this.