What is a more difficult type of game to develop on XNA: A Real Time multiplayer game or a Turn Based multiplayer game? (not client server or peer to peer, just in general)
Any links to articles would be greatly appreciated!
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I dont think any of them are any more harder than the other, both of them are hard beacuse it´s multiplayer.
If you just sit down and carefully plan all your design you will mostlikley endup with a overall good devlopment on what ever game you do ( realtime or turnbased ).