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What is a more difficult type of game to develop on XNA: A Real Time multiplayer game or a Turn Based multiplayer game? (not client server or peer to peer, just in general)

Any links to articles would be greatly appreciated!

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closed as not constructive by Byte56, Tetrad Apr 6 '13 at 17:36

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-1 Which is more difficult is not a constructive question. There are far too many variables to reasonably answer this question. – Byte56 Apr 6 '13 at 17:34

I dont think any of them are any more harder than the other, both of them are hard beacuse it´s multiplayer.

If you just sit down and carefully plan all your design you will mostlikley endup with a overall good devlopment on what ever game you do ( realtime or turnbased ).

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