Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I have Surrounded a game Object with a rectangular Box and applied Physics properties to that Box so that load on the computation gets reduced. But i have a problem, whenever in animation if the Game objects body part goes out of the Box then it will not collide, Is there any solutions?

share|improve this question

You can either change the size of your bounding box to encompass the entire object and all it's possible sizes (not very realistic). Or you can make multiple physics objects for the game object. The physics boxes would surround all the moving parts of the game object, and move with those parts in animations.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.