I am building an asynchronous multiplayer game (which can be compared whith a chess game) with Unity (up to 4 players in game). But I am stuck at choosing the server side solution.
For me this kind of game, asynchronousby and I also mean no realtime updating, can be handled by only http requests and a database (to maintain a game for example).
All connections to the database are made on the server side of course, not on the client.
What's the difference between a socket server and a http server according to my project. A simple Http server could handle any action and link to the database but it seems to be slower.
I saw that using RPC calls might be better.
Thanks a lot for your help and advices.