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as i learn to use cocos2d-x in the part on which i need to animate sprite images
all the tutorials shows how to use something that called plist file that maps the coordinates of the images clips .
the problem is i didn't found any free tool in windows that export such file . can someone please point me where i can fins such tool ?

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closed as not constructive by Byte56, bummzack, Ali.S, Sean Middleditch, Josh Petrie Apr 4 '13 at 5:41

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.If this question can be reworded to fit the rules in the help center, please edit the question.

"Which technology to use" questions are off topic for the site. See the FAQ to learn what types of questions to ask here and what kind to not ask. – Byte56 Apr 2 '13 at 13:30
up vote 2 down vote accepted

There is a project named Sprite Sheet Packer which is designed to create sprite sheets, recently I've wrote a plist exporter and you can download it from here. though you need to compile it yourself.

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Thanks for the replay , but what if i have already sprite sheet that i need to mark its clips and convert it to plist file ? i need some kind of GUI tool right ? – user3689 Apr 2 '13 at 13:11
sadly I don't know any tool for that, personally I would break that spritesheet into several files (for example using paint) and then glow them together with SpriteSheetPacker :D I guess there are other tools out there too to help you break your initial file – Ali.S Apr 2 '13 at 13:17
yeah thanks for help i dont what to start cuting 40 images now – user3689 Apr 2 '13 at 13:18
the txt that generated can be renamed to pilst ? – user3689 Apr 2 '13 at 13:28
nope, I'm using the plist exporter I've already mentioned. goto source page and look for plist exporter patch. you need to compile it though. – Ali.S Apr 3 '13 at 20:33

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