Is C++ necessary to learn if I ever want to get a job in the game industry? I am extremely familiar with C# and have a basic mastery of making 2D games in XNA 4.0. Right now I am only 13 years old and love making games, and hope to someday get a game programming job. I have heard a lot of people say that C++ is the 'industry standard' and that it will hurt your career not knowing it. I am also trying to target more platforms than just windows and i am aware of Monogame but for some reason i am having lots of trouble with the visual studio templates, and i find many bugs with monogame. Since i technically can't get a job yet, and probably couldnt get a programming job until i am like 22 or something (unless im self employed). And in that 9+ year time-span the game industry will most likely change a lot. So here is some questions
- Will not learning C++ hurt my chances at getting a programming job?
- By the time i can get a job will C++ still be the 'industry standard' programming language
- If i am an indie developer does it really matter whether i learn C++ or not, and stick with what i know?
- Should i even start learning it now seeing as i have many years before i can even get a job?
I am also having a worry that even though i am familiar with object oriented programming, i may spend lots of time on C++, and get very frustated and confused then just quit learning it, and by this time i've forgotten lots of XNA and i have to learn everything all over. So in short: Should i learn C++ if i ever want a programming job?
Thank You All For Your Answers And Suggestions. Recently I Picked Up SFML and C++ and it is going pretty good. I am getting the hang of C++, and starting to open my eyes to not worrying about learning new things because i was able to transfer all my C# knowledge into making C++ easier to learn. Thank You All Once Again.