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I need to do an application similar to this Morfo. And I posted a question here where the answer states the solution is "Displacement Mapping" . And I googled this to do it in opengles. I couldnt get how to start and implement this in opengles. Can someone give me some starter on this?

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closed as off-topic by Trevor Powell, Anko, Byte56 Dec 26 '13 at 23:44

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started" or "what should I learn next" cannot reasonably be answered with anything other than opinion polling and therefore are off topic for the site. For more information on how to ask a better question, see the help center" – Byte56
If this question can be reworded to fit the rules in the help center, please edit the question.

I don't think displacement mapping is the easiest solution, it makes displacement in directions other than the normal direction very hard. I would suggest that you use "morph targets" (also known as "blend shapes" and many other names). This would bend your definition of "one model" but using displacement mapping seems a lot more complicated to me. Also, besides blend-shapes there's various deformer methods you could use for basic scaling/stretching. But generally your problem seems to be more that the texture projection is wrong, so I'd say fix your texture projection first. – PeterT Aug 14 '13 at 12:13
Well, didn't see how ancient this question was, SO sorting is really weird. – PeterT Aug 14 '13 at 12:16