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Does it use game engine or just c++ libs? Its UI is concise and smooth.

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closed as not constructive by Byte56, bummzack, Sean Middleditch, Trevor Powell, Josh Petrie Mar 28 '13 at 15:12

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See the FAQ about "what technology some particular game used". Voting to close. – Byte56 Mar 21 '13 at 16:46
up vote 7 down vote accepted

It was made with openFrameworks and a custom library for spritesheet rendering, as told by Zach Gage (one of the developers) in the Ridiculous Fishing Reddit IAmA:

I think the biggest tool I have is a very tiny library I wrote about 2 years ago with some help from my friend Ramsey Nasser. It's opensource here: although the docs aren't great.

I use OpenFrameworks for all of the ease of getting setup in xcode and some of the event structure, but all of my openGL calls go through that custom library. It handles spritesheets (and on the fly created sprite sheets), rotation, batching, layers, antialiased shape and line drawing, etc. It's how we managed to have RF run so well even on super old devices

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