How can I set event after bot/pawn takes damage in UDK? (possibly in Kismet?)
I need to do something similar to this: http://www.youtube.com/watch?v=gjRf5lTcWLY
Take a look at the pawn events, specifically the TakeDamage event. These are very similar to the actor events.
So you can extend the pawn and override TakeDamage to do what you want. Also, I believe you can access it through the UI as a pre-compiled event in Kismet.
Sign up using Google
Sign up using Facebook
Sign up using Stack Exchange
9 months ago
8 months ago
Get the weekly newsletter!
see an example newsletter