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I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its animation from its normal posture to the posture animation holding a pistol.

How can I set the character to change the character's animations to animate correctly when holding a weapon? Can I do this in Unreal Kismet or do I need code?

I don't know UnrealScript well; only C++. :/

PS: On AnimSet, the character's posture is correct with a pistol, walking, firing, reloading, everything.

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have you added sockets for weapon placement? also have you applied the textures correctly - from memory you need to have use an existing character class then rename with your new assets - udn.epicgames.com/Three/UDKCustomCharacters.html –  MephistonX Mar 19 '13 at 8:51
    
Now it works! Thanks! –  Jakoozie Mar 28 '13 at 4:56
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