I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its animation from its normal posture to the posture animation holding a pistol.
How can I set the character to change the character's animations to animate correctly when holding a weapon? Can I do this in Unreal Kismet or do I need code?
I don't know UnrealScript well; only C++. :/
PS: On AnimSet, the character's posture is correct with a pistol, walking, firing, reloading, everything.