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I was testing a cool 3D Scene Graph Library called iSGL3D. Since I found some functions called alpha culling for displaying partly hidden objects (making the ones in front transparent). I was wondering if it's possible to also do dynamic occlusion culling.

I know there are several descriptions for that like View Frustum Culling, Hidden Surface Detection, Hidden Surface Removal, but I can't find anything with google or on their homepage.

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Are you asking how to do occlusion culling using iSGL3D, or are you asking if iSGL3D has any existing methods that do occlusion culling for you? –  Mokosha Mar 18 '13 at 17:44
    
If it has Occlusing Culling methods how to use them. –  Arndt Bieberstein Mar 18 '13 at 22:20

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