So I'm beginning the planing phase for a 2D game that I hope to deploy for iPhone, Android, and maybe windows phone, and I am writing it in Cocos2DX and I'm looking around for map editors that I could use... and I keep seeing that most if not all of them seem to be for tiled games.. which leads me to my question.. are most 2D games tile based? for example is angry birds, or tini wings, or the silent age? if not what are the other alternitives? and what would the drawbacks or advantages be to either technologies?
One thing that I probably should add... I used to write Flash games, and most of them where not tile based, and it seemed to be much more flexible that way.
any help with this would be greatly appreciated.