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I'm developing a game in XNA, however, I do not want to use a content project. I'm loading all my textures through different means, and I'd also like to load my fonts without a content project.

Is there any quick way to maybe include the SpriteFont in the main game project?

Thanks.

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I'm pretty sure there isnt a quick way to load a font as a sprite font. As todo that a font is baked into a texture. Maybe head over to MonoGame and check their source code to see if they have something for text rendering. Why are you not using the content project btw? Its a good way to pack and manage textures. – Roy T. Mar 16 at 13:59
A content project isn't ideal for my needs, because all the textures I use are concentrated in two different very large spritesheets. I want to be able to change these files out very easily, and I want to use my own code to load and process them. – Andreas Carlbom Mar 21 at 12:18
That is what custom content importers and processors are for :) – Roy T. Mar 21 at 15:06

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