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I'm new to blender, trying to make my first model. I've got a body, a shoulder, an arm and a head - all separated. How do I connect them correctly?


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marked as duplicate by Byte56, Sean Middleditch, bummzack, Trevor Powell, Nicol Bolas Mar 19 '13 at 8:36

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

Not your fault you didn't see that duplicate. I just edited the title so it would be more generic to the situation. –  Byte56 Mar 16 '13 at 13:27

2 Answers 2

if parts are in the same object:

You can make new faces by selecting at least 2 edges and typing [F]. If you 2 have edgeloops with the same edge count you can use bridge [W]->Bridge. You can also merge vertecies. To do so, you need to select verts desired to be merged and type [alt]+ [M] and choose option. you can also access this menu from [W]->Merge

if parts are multiple objects:

select multiple objects and type [ctrl]+[j] and it will join selected to active object

tip: when you are making model and know that it will need connecting przepare the same edge count on both borders.


I did fast paint over: http://imageshack.us/photo/my-images/803/blendera.png/

I would advice you to learn about topology if you are serious about modeling, ex.: http://cgcookie.com/blender/cgc-series/learning-mesh-topology-collection/

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You can do that using Vertex Snapping :) http://wiki.blender.org/index.php/Doc:2.4/Tutorials/Modeling/Meshes/Snap_to_Mesh

You can merge two vertexes/faces/edges so that they become one

Here I found some Youtube vid tutorial that might help you get started: Search for "Vertex Snapping Blender" https://www.youtube.com/watch?v=0hCwO1KfbcQ

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