Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

In the example I found, it usually uses one images for a particle system. Is it possible to use multiple images in a system?

share|improve this question

Particle system can only use one material type. The particle system can, however, alter the tint and transparency (obviously) of specific particles as well as have an arbitrary number of emitters. To get more complex effects, however, you will need to combine different systems.

share|improve this answer
This is the art of creating VFX right here, combining multiple particle systems to make one effect. – Patrick Hughes Feb 10 '12 at 16:48

I do not have experience with Ogre3D specifically but maybe you can make a texture with multiple images inside and replace the UV's matching the image you want?

share|improve this answer

You can write wrapper around your Ogre particle system which represents internally two particles systems with the same parameters but with different images, and call it instead direct call of Ogre3d Api.

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.