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Hey so I'm bringing a shader over from XNA to Win8. To test things I'm using josack's tutorial on pixel shaders:

http://blog.josack.com/2011/07/xna-2d-dynamic-lighting.html

I've got it running in my Monogame VS 2012, but the shader does something funky: it ignores the lightmasks. The entire screen is just plain black. I'm not sure whether this is a DX11 specific issue or a Monogame specific issue, and I'm not familiar with either enough to figure this out. Has anyone run into this issue before / has an idea of how to put me in the right direction?

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