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I've been trying to crack this problem for a while now and I'd like to know if there's a tutorial or two out there that can help me with this. I know how to do shadow mapping with a single light, and I know how to implement multiple lights. What I can't seem to do is put them together, despite my many attempts.

So yeah, does anyone know of any XNA tutorials that can baby-step me through this?

EDIT: This is for a 3D environment

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closed as not constructive by Anko, Byte56, bummzack, Trevor Powell, Josh Petrie Apr 17 '13 at 4:30

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I don't think there is, but here is one for DirectX.

But since your problem is that yours is not working, I would suggest writing as much information as you can to console, and building some tools to show what is going on, like a draw line function. Personally, I like to copy my entire project folder every couple hours when doing this sort of thing. Best of luck.

edit: I've added some links in the comments. Hopefully there is something you can use there.

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Also Remers Tutorial (This form thread suggests this may not be your best bet, but mentions a book that may help) – user29564 Apr 15 '13 at 5:56
Shadow Mapping Example and it's related tutorial (I've noticed some weird artifacts in this one, depending on the camera position) – user29564 Apr 15 '13 at 5:57
Someone with a similar question – user29564 Apr 15 '13 at 5:57
An OpenGL Tutorial it's pretty in depth. – user29564 Apr 15 '13 at 5:57
A list of HLSL tutorials – user29564 Apr 15 '13 at 5:58

This tutorial should explain to you how to accomplish this:

I've used this technique and it works quite well.

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Sorry bro. Forgot to mention that this was in a 3D environment – MetaReference Mar 15 '13 at 13:35

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