So there are genres like FPS, RTS and RPG, but every game is created around some sort of activity, like exploration, resource collection, storytelling or combat. What other basic activities exist?
closed as not constructive by Jari Komppa, bummzack, Trevor Powell, Byte56, msell Mar 14 at 17:56
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Here is a list of genres, description of possible gameplay/activities, and an example game demonstrating that genre/gameplay:
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Extra Credits has devoted an episode to so-called 'core aesthetics', the main reasons a game appeals to us, and provides a non-exhaustive list as a more accurate basis for defining genres than what we normally base our distinctions on. Nearly all games I've played fall into a few of these categories:
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There are numerous "basic activities" that are found in games, usually dependent on the genre. For example, "empire management" games like Sim City, Civilization, and Dwarf fortress require the player to macro or micro manage cities and/or people. In these games, the player's goals generally involve keeping his "empire" stable and growing. However, games can be based off just about any kind of activity. There are video games about dancing, exercising, sports, board games, card games, etc. Multiplayer can expand these into cooperative or competitive games. Even the activities you mentioned can be combined into unique activities, or broken down into simpler activities. LostGarden.com has several articles that go very in depth into this subject. Here's one I particularly like. |
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