I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, otherwise the other arm falls off the handlebar, you can see what I mean in the following videos;
Is there a way to inverse whatever animation is being applied to the other arm to keep it in place so it isn't influenced so much by its parent or is this just a pipe dream?
Anyone here managed to solve a similar problem? I'm using Unity3D fwiw.