Im trying to implement point and click movement in my game, but at the moment im stumped about how i can select parts of a mesh for the player to walk to.
So what ive done is ive got a navigational mesh in my game, i can select points from it, but what i want to do is be able to select the navigational mesh in real time and be able to tell the player where to go on the navigational Mesh, how can i achieve this?
I thought triangle-picking might be one way to determine where im selecting the mesh with mouse unproject but i think i need a bit more accuracy than that, no?
How can i achieve point and click on a navigational mesh in real time?
Thanks