I am trying to implement point and click movement in my game, but at the moment I am stumped about how I can select parts of a mesh for the player to walk to.
So what I have done is I have got a navigational mesh in my game. I can select points from it but what I want to do is be able to select the navigational mesh in real time and be able to tell the player where to go on the navigational Mesh, how can I achieve this?
I thought triangle-picking might be one way to determine which mesh I am selecting with mouse-unproject but I think I need a bit more accuracy than that, no?
How can I achieve point and click on a navigational mesh in real time?