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I want to make a physics body like this image.

The red color ellipse will be the physics body and the curved antenna shapes will not included in the physics body.

I want to know how to call the function to create it. Like:

body = PhysicsFactory.createBoxBody(physicsWorld, this, BodyType.DynamicBody, objectFixtureDef);
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closed as too localized by Jimmy Shelter, Byte56, bummzack, Trevor Powell, API-Beast Mar 16 '13 at 0:09

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Why exactly are you calling "createBoxBody" and trying to make an ellipse? –  Shotgun Ninja Mar 11 '13 at 18:16
    
Also, take a look at this: andengine.org/forums/physics-box2d-extension/… –  Shotgun Ninja Mar 11 '13 at 18:17
    
Not exactly "createBoxBody", I mean if there something like it. For example there is "createCircleBody" method. –  prium Mar 11 '13 at 19:11
    
Please read the documentation for your "PhysicsFactory". Voting to close as too localized. –  Jimmy Shelter Mar 13 '13 at 9:11

1 Answer 1

up vote 1 down vote accepted

You have to use Physics Editor for this purpose. If you don't know anything about it then get proper information about it.

Following link gives you direct link to download Physics Editor

Physics Editor generate xml file and many other format that you want. You have to add sprite and create vertex that you want available in the body. Then generate a file that contain information about the body that you want to create. So that you have to only parse that information and provide as argument to polygon shape.

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Is there no way to create something like it with "PhysicsFactory"? –  prium Mar 11 '13 at 19:16
    
You can use PhysicsFactory.createPolygonBody() method for this purpose and provide list data that you read from the file. –  Siddharth Mar 12 '13 at 16:15

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