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i need to render some 3d points inside a WPF application. How i can do this? there are a lot of 3d engine but i need an easy and fast solution to just render this point cloud. No lights, no texture, no sound, no physics, just colored 3d point in a space with rotating camera.

How can i do this without have to learn directx/openGl/any complex 3d engine?

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To achieve what you want to do in OpenGL for example wouldn't be too hard at all, if you genuinely don't need the lighting and such then you simply wont need to learn about nor implement it. And then if you wanted to extend what you'd done with it, it would be much easier than porting over from something else. –  Quetzalcoatl Mar 9 '13 at 17:10
thank you, i think i can use this as starting point: codeproject.com/Articles/265903/… Do you know where i can find some documentation on how to render my cloud point? I really don't know anything about openGl! –  AlexanderPD Mar 9 '13 at 17:13
There are far too many tutorials to list, but the rough thing you'll want to do is probably (using the old pipeline for simplicity); draw GL_POINTS using glVector3f(x,y,z) and use gluLookAt() for the camera that rotates around the cloud. –  Quetzalcoatl Mar 9 '13 at 19:46
i read about the GL_POINTS but i need to render about 1.600.000 points and update them at every frame, GL_POINTS and glVector3f will be fine for that? –  AlexanderPD Mar 10 '13 at 2:12
Possibly not ideal, you may wish to learn about using vector buffer objects and such. I'm by no means an expert on the subject though, only just getting into OpenGL myself, there may be better ways that I'm unaware of. –  Quetzalcoatl Mar 10 '13 at 2:40
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