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I'm working on a platformer and I'd like to make an android version. Do I need to rewrite everything for android, or can I use something to make the lwjgl code work with android?

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Unfortunately, I believe you're going to have to do some work to port it:

One of LWJGL's main features is its OpenGL support. Android natively supports OpenGL ES so there's basically no need for LWJGL. As for the rest of LWJGL, it doesn't apply on the Android platform anyway - for example there is obviously no mouse to an Android device - so I don't see a direct LWJGL port ever being developed.

Check out the Android reference, especially the android.opengl package, for a good starting point.

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