I am developing an XNA game using Kinect. It requires using
Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into a
Texture2D object, but the performance gets very low for the whole game when I do that. I tried setting only black color for player's silhouette and performance gets better but I need to use
Color Stream with as little performance issues as possible.
Thanks for any help.