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I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into a Texture2D object, but the performance gets very low for the whole game when I do that. I tried setting only black color for player's silhouette and performance gets better but I need to use Color Stream with as little performance issues as possible.

Thanks for any help.

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You should post your code. – Seth Battin Apr 27 '13 at 3:47

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