I am interested in using utilising third-party libraries in Unity Free.
I know Unity can use managed libraries as assets, but only the Pro version supports using native libraries (
DllImport within scripts). This thread, however suggests that it is possible to import DLLs in the free version.
I would like to utilise native libraries (as a hobbyist I cannot afford the Pro version), but want to do it the supported way so I don't have to worry about Unity 'fixing' this hole if that is what it is.
Is there any supported way to use native libraries with Unity free (in other words, is the method described in that thread using
DllImport safe and reliable, or is it a workaround that might be patched away)?