I am using Libgdx to build my game for IOS. I followed the steps in http://www.badlogicgames.com/wordpress/?p=2819 to implement FreeType in my game. My code is running on simulator but when i run it on device , m getting this error
2013-02-28 17:19:26.059 iosgame[537:907] [debug] IOSGraphics: CreateFrameBuffer [ERROR] FATAL UNHANDLED EXCEPTION: java.lang.UnsatisfiedLinkError: com/badlogic/gdx/graphics/g2d/freetype/FreeType.initFreeTypeJni()J AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000029) 32-bit little-endian float, deinterleaved Stacktrace: Native stacktrace:
0 iosgame 0x03b9af45 mono_handle_native_sigsegv + 244 1 iosgame 0x03bcd799 sigabrt_signal_handler + 112 2 libsystem_c.dylib 0x3bd35e93 _sigtramp + 42 3 libsystem_c.dylib 0x3bd2c123 pthread_kill + 58 4 libsystem_c.dylib 0x3bd68973 abort + 94 5 iosgame 0x03b70783 monoeg_assertion_message + 58 6 iosgame 0x03c27ff8 monotouch_throw_monotouch_exception + 0 7 iosgame 0x03b9891d mono_invoke_unhandled_exception_hook + 92 8 iosgame 0x03b51813 mono_thread_abort + 46 9 iosgame 0x03b9ac1b mono_handle_exception_internal + 2138 10 iosgame 0x03b9ace9 mono_handle_exception + 12 11 iosgame 0x03bcca55 mono_arm_throw_exception + 132 12 iosgame 0x003d8480 throw_exception + 68 13 iosgame 0x03900474 com_badlogic_gdx_graphics_g2d_freetype_FreeType_initFreeTypeJni + 376 14 iosgame 0x03903e24 com_badlogic_gdx_graphics_g2d_freetype_FreeType_initFreeType + 348 15 iosgame 0x039190c8 com_badlogic_gdx_graphics_g2d_freetype_FreeTypeFontGenerator__ctor_com_badlogic_gdx_files_FileHandle + 340 16 iosgame 0x03aecb30 com_runnergame_pandainjungle_RunnerAssets_loadAssets + 1768 17 iosgame 0x03afd364 com_runnergame_pandainjungle_RunnerSplash__ctor_com_runnergame_pandainjungle_StartGame + 476 18 iosgame 0x03ae7be0 com_runnergame_pandainjungle_StartGame_create + 240 19 iosgame 0x0396b1e4 com_badlogic_gdx_backends_ios_IOSGraphics_OnLoad_System_EventArgs + 424 20 iosgame 0x039d2510 OpenTK_Platform_iPhoneOS_iPhoneOSGameView_RunWithFrameInterval_int + 192 21 iosgame 0x039d22bc OpenTK_Platform_iPhoneOS_iPhoneOSGameView_Run + 32 22 iosgame 0x03927304 com_badlogic_gdx_backends_ios_IOSApplication_FinishedLaunching_MonoTouch_UIKit_UIApplication_MonoTouch_Foundation_NSDictionary + 5608 23 iosgame 0x00347e98 wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 200 24 iosgame 0x03b53d6b mono_jit_runtime_invoke + 1054 25 iosgame 0x03bc362b mono_runtime_invoke + 90 26 iosgame 0x03b20b05 native_to_managed_trampoline_com_badlogic_gdx_backends_ios_IOSApplication_FinishedLaunching + 256 27 UIKit 0x35886ad9 + 252 28 UIKit 0x35886663 + 1190 29 UIKit 0x3587e84b + 698 30 UIKit 0x35826c39 + 1004 31 UIKit 0x358266cd + 72 32 UIKit 0x3582611b + 6154 33 GraphicsServices 0x375185a3 + 590 34 GraphicsServices 0x375181d3 + 34 35 CoreFoundation 0x339f3173 + 34 36 CoreFoundation 0x339f3117 + 138 37 CoreFoundation 0x339f1f99 + 1384 38 CoreFoundation 0x33964ebd CFRunLoopRunSpecific + 356 39 CoreFoundation 0x33964d49 CFRunLoopRunInMode + 104 40 UIKit 0x3587d485 + 668 41 UIKit 0x3587a301 UIApplicationMain + 1120 42 iosgame 0x009e3fac wrapper_managed_to_native_MonoTouch_UIKit_UIApplication_UIApplicationMain_int_string_intptr_intptr + 240 43 iosgame 0x03abac50 com_runnergame_pandainjungle_Application_Main_string + 152 44 iosgame 0x00347e98 wrapper_runtime_invoke_object_runtime_invoke_dynamic_intptr_intptr_intptr_intptr + 200 45 iosgame 0x03b53d6b mono_jit_runtime_invoke + 1054 46 iosgame 0x03bc362b mono_runtime_invoke + 90 47 iosgame 0x03bc6393 mono_runtime_exec_main + 306 48 iosgame 0x03bc9cb7 mono_runtime_run_main + 482 49 iosgame 0x03b6dbcf mono_jit_exec + 94 50 iosgame 0x03c165dc main + 2236 51 iosgame 0x00055948 start + 40
Am I missing something ??