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Is there any possible option where you can open a custom SpriteFont? Because I need to add to my game a font that is not in Windows already. I saw this page Custom Sprite Fonts and it's like I want it, but there's no explanation on how to do it...

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up vote 2 down vote accepted

From the page you've linked:

Now save the bmp, and add it to your xna content (Add >Existing Item > select your bmp file). Then you need to click on the bmp in the Solution Explorer, and in Properties change it under Content Processor from “Texture – XNA Framework” to “Sprite Font Texture – XNA Framework”.

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and than what i need to do ? – GemHunter1 Mar 5 '13 at 12:51
oh, I found a video on YouTube, so i know what to do next now... Just load that bmp file as SpriteFont. font = Content.Load<SpriteFont>("BMPFont"); :) – GemHunter1 Mar 5 '13 at 13:00

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