I am pretty new to this 3D designing and animating, and as an indie developer I need to do everything on my own
I have created this simple box character And I want to texture it, have looked around for solution and all seem to require UV-Mapping. Is it normal if I create a texture for each part of the character (legs have texture,head another texture file and it goes..) Or I should learn it the hard way and simply create one texture for the entire character.
What are the pros and cons of this approach, noting that I am targeting mobiles. and may I get resources about texturing for mobile games ?
EDIT : knowing that I am targeting mobiles (low resources compared to PC), Is it possible to dynamically render textures via the engine without needing files ? I guess it would be easier to update textures later compared to using a file, knowing the characters are simple cubes and shapes and simple colours would be rendered on them (with few details of course)