I recently read that any transformation changes will cause a new batch to be triggered.
So, if I have 10 Sprites and each has a different rotation or scale will there be 10 batches sent up?
Or is this somehow limited to SpriteBatch.Begin, where a Matrix is used?
I'm not clear on how the Begin/End relate to scale/rotation in draw calls or if they do at all in terms of how many batches are created.
I appreciate any info on this topic...